|

OnLive wants to shake-up the industry with
its "cloud-based" service it says will
give on-demand, leg-free access |
OnLive,
an online video gaming company, will begin streaming
games over the internet within a few months after it
secured substantial funding.
Analysts said that if OnLive’s technology worked as
promised, the service could pose a challenge to console
makers Nintendo, Microsoft and Sony.
OnLive,
which plans to launch its service in the United States
this winter, aims to stream online games which are
hosted and run on remote servers. This is known in the
industry as a “cloud-based” service.
Generally, players have games software installed on the
hard drive of their personal computer or on a games
console.
The
company says its technology will provide on-demand,
lag-free access to games - even high definition,
graphic-rich titles - that can be played on any TV using
a microconsole or nearly any personal computer.
The
service potentially undermines the business of console
makers, high-end graphics chip makers and video game
retailers.
Its
latest round of funding was backed by AT&T Media
Holdings and Lauder Partners.
Time
Warner unit Warner Bros., Autodesk and Maverick Capital,
which were earlier investors, also participated in the
new round of capital raising.
OnLive
would not reveal the sum raised but Steve Perlman, its
founder and chief executive, said it was a large
investment at a large valuation, especially for a
company that is still to take a dollar of revenue.
The
company, based in
Palo Alto,
California,
has raised $16.5 million in previous funding.
The
capital will pay for OnLive to install and run data
centres to handle user demand around the
US.
It expects to use five data centres on launch day.
Analysts said the inclusion of AT&T with its networking
and telecommunications expertise gave OnLive a
significant partner. It has also signed nine video game
publishers, including Electronic Arts,Ubisoft,and
Take-Two Interactive Software. The company started
testing the new service last month. Mr. Perlman, a
well-known Silicon Valley entrepreneur who helped
launch WebTV, which Microsoft bought in 1997, said
“hundreds of thousands of people had signed up to
participate in beta tests of the service.”
He
said: “Our projections have changed. Our projections
originally for the first year were less than the number
of people that have so far signed up for beta So I guess
we underestimated.”
Sceptics have said that streaming online games will not
work for most people as the broadband connections would
be too slow to make the experience comparable to playing
games on consoles.
OnLive
has said anyone with a 1.5Mbps connection should be
able to run the service at standard definition.
It
said 5Mbps would be required for high definition
content.
The
company has declined to say how much OnLive will charge
users, who will pay on a subscription basis.
Other
companies are also looking at streaming video games.
Intel
recently invested in a new high definition
games-on-demand service called GameTree.tv developed by
TransGaming, which is due to launch in spring 2010.
— Mike
Harvey
San Francisco
Courtesy The Times